HOME

BACKGROUND

Stephen's Library of Casino Games

INSTALLATIONS (Land) INSTALLATIONS (Online) CASINO REPORTS


Casino Hold'em Poker™


The game cloth displays betting zones and a hand divider line.
The game shall use a single 28-tiles/cards set. Each tile/card shall have two numbers. Each possible combination of the numbers 1 to 7 shall be a tile/card as follow:
1-1, 1-2, 1-3, 1-4, 1-5, 1-6, 1-7, 2-2, 2-3, 2-4, 2-5, 2-6, 2-7, 3-3, 3-4, 3-5, 3-6, 3-7, 4-4, 4-5, 4-6, 4-7, 5-5, 5-6, 5-7, 6-6, 6-7, 7-7.
The length of each tile/card shall be exactly double the width.

Alternatively use a single 28-tile/card set. Each tile/card shall have two symbols. Each possible combination of the symbols 8 to A.

RULES

1.                  Play begins with the player making a Casino Double-Hand Poker wager, and such other side bets (as described below).

2.                  The player and dealer shall each receive 3 random tiles/cards from the set.

3.                  The player will set his tiles/cards into a 3-number high hand and a 3-number low hand.
This can be achieved by setting the tiles/cards across or alongside a line on a dedicated gaming cloth. The line is called a ‘hand divider’.
The 3-number low hand shall be set at the front of the line, the 3-number high hand at the rear. e.g.

4.                  The highest hand is a 3 of a kind, followed by a straight, followed by a pair, and finally 3 singletons. Second to the type of hand the poker value of the tiles/cards shall be considered, as in standard poker.

5.                  After the player has set his hand the dealer shall turn over his own tiles/cards.

6.                  The “level” of a hand shall be defined as type of the hand without regard to the individual ranks. For example the highest level is a 3 of a kind, and second highest is a straight.

7.                  The dealer shall first attempt to set both hands to a pair or higher.
If this can be achieved the dealer shall set the low hand as high as possible as long as the high hand retains the highest possible level.

8.                  If the dealer can not place at least a pair in both hands then the dealer shall determine the highest possible level of the high hand without condition on the low hand.
Then the dealer will set the low hand as high as possible as long as the high hand is the highest possible level.

9.                  The player’s high hand shall be compared to the dealer’s high hand. Likewise, the player’s low hand shall be compared to the dealer’s low hand. In both cases the hand with the higher poker value shall win.

10.              If the player and dealer hand are exactly the same the tie shall go to the dealer.

11.               If both of the player’s hands are higher than the dealer’s hands then the wager shall be paid 1 to 1 less a 5% commission.

12.               If both of the player’s hands are lower than the dealer’s hands the wager shall lose.

13.              If the player has one winning hand and one losing hand the wager shall push.
 

Following are the rules of the Lo-Card side bet.

1.                  The Lo-Card side bet shall win if the player’s hand contains the 1-1 tile/card.

2.                  If no player has the 1-1 tile/card then 3 tiles/cards shall be exposed from the unused tiles/cards.

3.                  If one of the exposed tiles/cards is the 1-1 tile/card then the Lo bet shall push.

4.                  Otherwise the Lo bet shall lose.

Following are the rules of the Hi-Card side bet.

5.                  The Hi-Card side bet shall win if the player’s hand contains the 7-7 tile/card.

6.                  If no player has the 7-7 tile/card then 3 tiles/cards shall be exposed from the unused tiles/cards.

7.                  If one of the exposed tiles/cards is the 7-7 tile/card then the Hi bet shall push.

8.         Otherwise the Hi bet shall lose.
 

Following are the rules of the Dice-Lo side bet.
Wins on Dice total of 4-10, except for a three of a kind. Pays 1 to 1.

Following are the rules of the Dice-Hi side bet.
Wins on Dice total of 11-17, except for a three of a kind. Pays 1 to 1.


The House Way (House Rules or Procedures) fo
r
Casino Double-Hand Poker™

House wins on a ‘Push’ & Keeps 5% ‘tax’ from Main Bet winnings

When the dealer sets his two hands he must obey the following rules (the back hand always being higher than the front hand)
 

House Way Setting-Table for Casino Double-Hand Poker™
The table sets out in order of precedence the two hands that must be made
 
  Front Hand Back Hand   Comment
1 3 of a Kind 3 of a Kind No Alternative setting
2 Straight 3 of a Kind No Alternative setting
3 Straight Straight No Alternative setting
4 Pair 3 of a Kind No Alternative setting
5 Pair Straight Must use the lowest Straight possible
6 Pair Pair Must use the best Pairs then best kicker available for the front hand
7 High Card 3 of a Kind  
8 High Card Straight Must use lowest Straight possible
9 High Card Pair Highest cards Must be used for the front hand


Rule 1:-

If the cards allow the dealer must set two hands of a pair or better; if so the back hand must be at the highest possible level and the front hand the strongest possible hand.

Rule 2:-
If only one hand can be set at a pair or better (the back hand), then the back hand must be at the best possible level and the front hand the strongest possible hand.


Definitions, Explanation & Examples

Note: (Definitions: Level
‘Low Level = Pair
‘Mid Level = Straight
‘High Level = Three of a Kind)

(1.1): If the cards allow the dealer must set two hands of a pair or better, The back hand must be set at the highest possible level.
e.g. 10-10, Q-K, K-A
Then select 10-10-K (front hand) and Q-K-A (back hand) back hand
must be at the highest possible level (Mid-Level = Straight),
Not 10-10-A (front hand) and K-K-Q (back hand)

e.g. 10-10, J-Q, Q-Q
Then select 10-10-J (front hand) and Q-Q-Q (back hand) back hand
must be at the highest possible level (High Level = Three of a Kind),
Not Q-Q-10 (front hand) and 10-J-Q (back hand)

(1.2): The back hand must be at the highest possible level and the front hand the strongest possible hand.
e.g. 10-10, Q-Q, A-A
Then select Q-Q-10 (front hand) and A-A-10 (back hand) back hand
must be at the highest possible level (Low Level = Pair) + front hand strongest possible hand,
Not 10-10-Q (front hand) and A-A-Q (back hand)

e.g. 10-10, J-Q, K-K
Then select K-K-10 (front hand) and 10-J-Q  (back hand) back hand must be at the highest possible level (Mid-Level = Straight) + front hand strongest possible hand,
Not 10-10-K (front hand) and J-Q-K (back hand)

(2.1): If only one hand can be set at a pair or better (the back hand), then the back hand must be at the best possible level
e.g. 9-10, Q-A, K-K
Then select K-10-9 (front hand) and Q-K-A (back hand) back hand must be at the highest possible level (Mid-Level = Straight)
Not A-Q-10 (front hand) and K-K-9 (back hand)

(2.2): The back hand must be at the highest possible level and the front hand the strongest possible hand.
e.g. 8-9, 10-J, Q-A
Then select A-Q-J (front hand) and 8-9-10 (back hand) back hand must be at the highest possible level (Mid-Level = Straight) + front hand best possible hand,
Not A-Q-8 (front hand) and 9-10-J (back hand) or A-9-8 (front hand) and 10-J-Q (back hand)

This invention can also be used for Internet entertainment and video slot machines. It could also be stored on a disk and played on a computer or interactive television.

The cloth is protected by a Registered Design Number: DNEW 3022672.
Dual-symb
ol tile/card (Registered Design Number: EU: 000555396-000-1 & UK: DNEW 3022679).
The game itself is protected by UK Patent Application No: 0514851.5 & The rules are copyright.


Patents Pending
© 2005-2010 Stephen Au-Yeung. All rights reserved